☣ Bioasshard Arena ☣
-
-
Информация:
Год выпуска: 2022
Дата релиза: 2022/03/18
Жанр: Action, ADV, TPS, SLG, 3D, Sci-fi, Horror, Female Protagonist, Parody, Zombies, Monsters, Graphic Violence, Nudity, Big Tits, Big Ass, Straight, Anal, Blowjob, Bent-over, Creampie, Group Sex, Violation, Humiliation, Rape, Interspecies, Tentacles, UE4
Цензура: Отсутствует
Разработчик/Издатель: Versus X Studio
Платформа: PC/Windows
Тип издания: В разработке
Таблэтка: Не требуется
Версия: v0.5.328
Язык игры (сюжет):
Английский
Язык интерфейса:
Английский
Язык озвучки:
Английский
Системные требования (минимальные): OS: Windows 10 x64 / CPU: i5 / RAM: 8GB / VRAM: 2GB / HDD: 9GB-Описание:
It's a 3D game developed in Unreal Engine 4. It's a pun based on Biohazard (You guessed I think). It's an
adult parody game based on the Resident Evil franchise. So you can expect a survival-horror (action-oriented) with infected enemies
that will try to get some "relief" on you. The idea was born from our love to the Resident Evil franchise, especially to the 5th part. This
one we played for over hundred hours. So yeah add this to our love for hentai games and the result? Bioasshard. But don't think this
is just based on the action orientation the franchise got from Resident Evil 5 on ahead. Because the second RE game we love the
most is the 2ndone. So there will be puzzles and some scary moments too. -Доп.информация:
Установка и запуск
Установка не требуется, папка игры.
Запуск приложения осуществляет исполняющий файл BioasshardArena.exe находящийся в корне папки.
Если папка была перенесена в другое место не забудьте перехешировать торрент, чтобы оставаться на раздаче.
Журнал изменений
v0.5.328
New
Total rework of Enemy Entity (+more than 170 subtasks on this)
Total rework of Sexttack System (lots of subtasks goes on here as well)
Total rework of Camera System (same)
22 Sexttack animations
FadeFX System (custom made) for the Grappling and Sexttack Cameras
Enemies that never ejaculate
Very WIP IK system for Enemies -very glitchy causing some weird behaviors in build- (to be replaced with Ctrl RIG if possible)
Sewing Machine with limited number of uses (for specific cases)
Enemies now get tired of chasing a target
A system to interpolate from one cubemap/lut to another one
Type of Sexttack (for the Boss)
Ability to make a screen shake out of animations
WIP Julia's skin shader (hopefully this one is the definitive)
You can now dismember enemy's legs too
Two sequences for the new Mission
Type of damage added (stun) to the Enemy (Boss)
Enemy Types (Mission 6)
WIP Drop Needed Item System (Don't know how to call it, but it's basically the system that control if you need a kind of item when killing an enemy to 'help' drop it) (only on the new mission for now)
Saccade Movement for Julia's eyes
A LOT of new animations for the new enemy states and for the new enemy (Boss)
More LODs added for the enemies
Art Picture for the result screen background for the new Mission
Fantasy Cards and codes
Engine version used
Change
Tweaked Julia Physics a bit
Redesign of Interactable Entities to make them children of a Parent one to reunite common code
Pivot for the Viewpoint of the Cerberus to make it easier for him to detect targets
The enemies' configuration to adequate to the new systems
Added the new Mission to the Mission Selector Menu
Made the crosshair to disappear during sequences
Julia can now use the knife to free from grabbings when necessary (Boss)
Enemies can now be truly spawned instead of resetting one to a new position (only on the new mission for now)
Julia's longer damage animations (belly hurting, etc.) will now happen less times and is linked to the damage received, the bigger the damage received the more probability to play those animations
Randomly decide the Sexttack speed (so that never two Sexttack are the same anymore)
Highest LOD for enemies now only shows during grapples and Sexttacks to free a lot of GPU load
Fix
StringIsEmpty usage is now deprecated from a plugin view and added to engine itself
PlayTo(Frames) usage is now deprecated and replaced with SetPlaybackPosition
Rework the usage of Direct Capsule Shadows that causes Crashes in the new updated Engine
The camera is shaking too much during the third sequence in the Sewers (Mission 2)
Removed the old glitchy-FadeFX system
All the UI animations were broken, after upgrading the Engine
Unused Tags are causing a Fatal Error
"Scripted" animations for some enemies are allowing them to get back to normal before dying (Mission 4)
After jumping over, if the enemy is pushed over, it may cause him to remain uncollisonable, therefore causing him to stay on place and being unkillable
Prevent Julia from going to Idle poses during a sequence
Got rid of enemies outside level boundaries
Camera gets reset after "Giving Up" to Game Over Sexttacks (Big Guy)
Grappling input value never resets making only the first one enemy hard to get free from
Prevent Julia from crossing a door before it's opened
Door Cameras aren't working
Julia rotations when getting an item will cause camera pops
Audio Configuration aren't working at all, only "Master Volume" and it's only affecting one type of audio
... and a lot, a LOT more.
Чит коды/Fantasy Cards
Pigeon
AYF9-1QF4
Crocodile
6ZZU-4WRM
Eagle
T8SL-HDSJ
Hound
HND6-TKDF
Fox
FX39-5SED
FoxHound
FHW8-FHN9
BigBoss
2BB3-FD74
TheBoss
BSS3-56ZQ
Ammo x2
LPD4-MMP1
DropRate x1.5
3DRP-MUNI
PistolCrit x3
27AZ-WC1C
Classic Outfit 1
DK4P-CL76
Classic Hair 5
PTCP-42S3
R3Make Outfit
7UJL-R3LD
R3Make Hair
HRTR-6Y8D
Скриншоты/Примеры (в виде превью)
-
Скриншоты резерв/turboimagehost