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Wicked Island [0.8.4] (RawDarkness) [uncen] [2023, SLG, Action, Rape/Ryona, Monsters, Interspecies, Birth] [eng]

Wicked Island
Год выпуска: 2023
Дата релиза: 2023/11/03
Жанр: SLG, Action, Rape/Ryona, Monsters, Interspecies, Birth
Цензура: Отсутствует/Есть патч для удаления
Разработчик/Издатель: RawDarkness
Платформа: PC/Windows
Тип издания: Оригинальная (лицензионная)
Лекарство: Не требуется
Версия: 0.8.4
Язык игры (сюжет): Английский
Язык интерфейса: Английский
Язык озвучки: Неизвестен/ Другой
Системные требования: Requires a 64-bit processor and operating system
OS: Windows 10
Processor: 2 core cpu
Memory: 8 GB RAM
Graphics: Nvidia 1050/AMD 560
DirectX: Version 12
Storage: 10 GB available space
Описание: Adult open world survival with monster sex developed in UE5.
Get ambushed, impregnated or defeated. Build a home, collect pets, ride dragons and explore the world.
Доп. информация: * Detailed sex animations with different monsters* Build your own home, anywhere you like
* Fly dragons and fight your enemies
* Gather pets that follow you and fight for you
* Sex defeat system (optional)
* Pregnancy with explicit birth (optional)
* Futa NPC's (optional)
* Cum inflation (optional)
* Get ambushed while sleeping
* Unlock monster system for revisiting your favourite animations at will
* Extensive character customization
* Action based combat (dodge, dash, double-jump)
* Resource gathering and crafting
* Open world with dungeons, caves, ruins, different biomes etc
* Day/night cycle with dynamic Weather

Скриншоты/Примеры




Размер: 11.44 GB
Раздающих:
Новые порнотрекеры -- Sexitorrent---5pornotorrent---Domahi---Trahtorrent---Loveporno---Porevotorrent---Japan
Очень кривая еще, играть невозможно.

Версия забагована, строительство не работает, из-за чего нельзя создать костер по задания в самом начале.
В предыдущей стройка работала.

0.8.4.1:
Added
added option in cheat menu to spawn debug items
added 2 new satyr animations made by @Kerangor <3
Changed
made masturbation only work outside of combat
masturbation will only attract enemies within your defeat point range (no more cheesing this to fuck all enemies)
updated engine version to 5.3.2
reduced length of days to 10 minutes from 20
tweaked colors of dead leafs and branches to not be too bright
Fixed
tweaked campfire and cauldron placing
fixed being able to craft before placing a crafting station
fixed unable to turn on campfire/furnace
Fisherman quest should now recognise when new type of crafting stations/buildings has been built
having sex with werewolf quest should now progress properly
All loot should be dropped on player death (some items disappeared earlier)
Death loot box should no longer hover over the ground
giving birth should no longer loop infinitely
belly should reset after giving birth
fixed spawn creatures in debug menu not working
replaced a few metal characters with boars
Performance
rolled back tree shadow performance fix due to shadow bug resulting from it :(
stopped trees moving in the wind at large distance for the player (this will help with shadow rendering cost as a small substitute of the previous fix)

Кто знает как удалять эту программу? В списке программ не числится

24239440Версия забагована, строительство не работает, из-за чего нельзя создать костер по задания в самом начале.
В предыдущей стройка работала.
У меня все работает. Разве что кровать исчезает после постройки

кто нибудь дошел до секс-анимации?)

Игра настолько сырая и неоптимизированная, что и играть не хочется. В любом случае - спасибо за раздачу

24243565кто нибудь дошел до секс-анимации?)
Когда начинаешь мастурбировать около монстров то это начинает секс с ними.

Глюк на глюке, глюком погоняет, 2-й квест (скрафтить шмотье закончить не получается), если, не поговорить с рыбаком, а сразу залезть в башню и взять квест на трах с оборотнями, наступает вечная ночь.

24243601
24243565кто нибудь дошел до секс-анимации?)
Когда начинаешь мастурбировать около монстров то это начинает секс с ними.
хз, ниче не начинается) мастурбируешь - нападают убивают - смерть - респавн.

24243701
24243601
24243565кто нибудь дошел до секс-анимации?)
Когда начинаешь мастурбировать около монстров то это начинает секс с ними.
хз, ниче не начинается) мастурбируешь - нападают убивают - смерть - респавн.
Вначале нужно взять квест у девки в башне, как минимум, с оборотнями получится, дальше не пробовал.

0.8.4.2

Added
2 new Werebear animations made by @Kerangor
added toggle to use a lower fidelity ocean (might save some performance on lower end systems) under graphics settings.
Changed
disabled forced births after week 43 (option to give birth appears at week 40, 3 cycles after it previously forced birth)
tweaked light radius of placeable torches/furnace/campfire
updated steel ingot description to make it clear how its crafted (brimstone + iron ingot in furnace)
Fixed
Reworked how DLSS settings works, Nvidia somehow broke everything into pixel soup using the old method without me noticing
Pieces built before loading a save should now be considered for snapping when building
Frame rate limit should now be saved between sessions properly
Walls should no longer break when placed
Can now turn on/off campfire/furnace
added delay before gravity affects character, might prevent falling through world in some instances (could never replicate so unsure if this fixes the issue)
Fixed time of day stopping when loading a game
fixed red flowers not dropping red flower seeds
ogre pregnancy now gives a baby, not an ogre summon item
quest task progress should save properly
Performance
optimized shadows for foliage, many foliage's no longer cast dynamic shadows but instead use contact shadows to give a sense of depth for much lower performance cost
Further optimized shadow performance on trees

нужно перекачать с сайта исправленную верисю тут забагован палагин который блокирует действия

Практически неиграбельно
две сцены с верфольфом. у башне колдунья дает квест на секс с ними но стоит лишь выйти из башни как квест исчезает))
потенциал есть,но исполнение хромает сильно

Знающие люди, подскажите, почему не отображабтся текстуры? Видеокарта старенькая, GeForce GTX 960, но например в том же Балдур Гейт3 таких проблем нет. Это как-то связано с UE5? Но с чем конкретно?

0.8.4.3

**Added**
Sound when placing/destroying building piece
A new drake quest given by Isabell
Aeron the mage, a new NPC found wandering the island
A bunch of props around fisherman house
Added a prompt before sleeping to prevent accidental sleep
Tooltips for multiple graphic setting options to explain what they do
Added back tent, interact to sleep safely wherever it is placed
Penis collisions for all monsters, this should make the penetration simulations run for all enemies
alluring staff, a staff that allows initiating sex with any actor simply by shooting at it with the staff, given as a reward for Isabells drake quest
names and descriptions to quests
Input mapping for console widget
**Changed**
Completely reworked Isabells dialogue lines
Changed the reward for Isabells werewolf quest
Updated fonts and tweaked the dialogue UI (it was reset to defaults on a recent update)
Changed position of tutorial hints to top middle of screen
removed prompt window after saving
Random enemy spawns during night will now be much fewer in numbers than ambushes when sleeping
Nightly ambushes will now happen less often
Changed NavMesh generation to be dynamic, potentially fixing things such as enemies spawning under buildings. This needs to be tested further as i disabled this due to performance issues earlier.
Tweaked multiple options in graphics settings to work better and be set based on current setting
Updated description of pregnancy duration multipler in settings to avoid confusion
Replaced and added several loading screen images
Bed can now set spawn point again
Levelling up now grants 1 skill point rather than 2
Changed icon for grilled fish
Quick saving (f5) will now save to a save slot called quick save instead of existing save. It will also display a text inform game has been saved
Console commands and widget now works properly
Replaced the water of the ocean, removed the options to switch between low and high quality ocean.
rested buffs are now percentage based
updated multiple status effects with different values and fixed some bugged ones that did nothing
changed some fonts and colors in dialogue/journal UI
changed default unstuck button as it used the same default key as codex
Added a check if partner is female, to prevent wildling females to impregnate player
Spawned enemies (through ambush or using cheats) will have a minimum distance from player when spawning
Changed location of text notifications
tweaked campfire to not go above ground as much
changed torch fire particle effect
doubled burn time from 60 to 120s per piece of wood in torches
removed some input mappings for stuff no longer in use
**Fixed**
Fisherman quest should work again
Finally fixed player name (for the last time?)
Wereboar summon item not getting consumed on use
Chairs falling through floor
Ceilings not sheltering player properly
DLSS settings not being applied properly, should give a lot more performance on Nvidia cards when enabled
Continued pregnancy after birth issue
Weather sounds should respect sounds settings properly
Fixed incorrect name of some items
Flat ass during sex syndrome the player sometimes suffered from
Several dialogues that didn't work after a plugin update
an issue where hp regen from sitting stayed after standing up
Some foliage disappearing when close to player
Unable to spawn wildlings from cheat menu
Unable to initiate dialogue with wildlings
Wildlings unable to have sex scenes triggered
black screen not covering entire screen
NPC's can no longer walk away when talking to player
Quests should now load properly on level changes (in other words Isabells quests should now be possible to finish, all 3 of them)
Character randomly rotating in creation menu after rotating

новая версия играбельна кто пробовал?
update скачал попробовал ни че непонятно куда что делать, мобы зависают и в позе т куда отползают и исчезают, нпс ток 1 рыбак и с ним нет взаимодействия, анимацию ток 1 нашел с ликанами и то как то средненько, провалы через текстуры переодически , долгая прогрузка текстур когда бежишь

0.8.4.4

Added:
Follower UI (u button to open) that tracks every one that you have as a follower. You can drag them from the ui into the world to put them in that location. This does not mean all of them will be following you, this is just an overview of your current "flock". This will be used more in the future for other systems.
Slaves freed in dungeons will be available for you to spawn from the follower UI when in the open world, allowing you to bring them out of the dungeons.
Stranger wandering around the island that might randomly appear in a few different areas
Several NPC's to village, dialogue/personalities will be added in the future
birds
enemy dismemberment
Enemies spawned during night will disappear come morning
bronze axe/pickaxe
outline to notify texts for better visibility
greatswords as craftables as well as legendary armor
New enemy AI system built from the ground up. Converting over all the AI will take some time and be done gradually. New system uses calculation to take the best action based on context. Will use jump attacks, block, dodge, chase, investigate, flee. Also calculates sleep/hunger/social/sex need and when out of combat will take actions based on these, as well as walk up to points of interest to interact with them. The simulation part needs to be expanded and will be limited at first. Also has behaviour to stick together in groups when multiple of the same type of ai is close to each other.
Pigs
rabbits
water interaction
some ambient sounds in confier forest
Changed:
Overhauled how stamina works to make it more vital and decisions surrounding it more meaningful, as an effort to make combat more decision based. It wont go up with level, nor will it be as easy to buff up.
Attributes (endurance/determination) no longer increase stamina and stamina regen
Rebalanced all status effects that affects stamina to have a lesser effect (both buffs and debuffs)
Slaves and female NPC's will now maintain the same customizations across loading/saving
Slaves and female NPC's random appearances will now include random hair, haircolor, skin color and makeup
reduced the size of the main island to make each area more unique and making it feel less empty, this will be ongoing work to populate the map more
Repair kits will now repair 100%
Removed Futa option from menu as well as in game as they need a rework if they should be brought back
Fisherman appearance upgraded
bread now also bakeble in cauldron
tweaked cauldron fire look and made it so its only active while crafting
daytime is now 15minutes, night time 5 minutes
Reworked the code for applying damage, added a friendly fire check for some AI enemies, tweaked hitstop effect, enemies can now also apply bleeding/stagger
Changed blocking into parrying (right mouse button), which is limited to a very short time frame but will break the enemies attack and stagger them if successful
Dialogue UI to match rest of other UI in style
Tweaked (increased) energy use of several actions
increased sprint speed from 600 to 800
changed dash into a dash attack
tweaked damage/durability values of all axe/pickaxes
tweaked some dialog replies to use short form when selecting to prevent ui issues, full reply will be shown after selecting item
Background music should now change according to day or night time
reordered workbench crafting items to make it easier to find stuff
player will now gain exp from crafting even when not at crafting station
increased animation speed of mining and wood cutting
autosaves will now save with a time suffix, also fixed auto saves not working
changed icon for spoiled food and dragon scales
reduced drop rate for collectibles/ore
text of sex journal
tweaked hit reactions to look less borked
tweaked physics assets of all enemies to work better for ragdoll/hit reactions
removed fog of war from map
Changed AI to anew AI system for several enemies (RIP kung fu werewolf!)
Enemies changed: Werewolf, werebear, Deer, Stag, nightmare (even scarier now!), boar, drake, vampire, minotaur
Changed mesh of boars
changed mesh of bears
Drakes will breath fire on you
new water system at lake
made caves brighter
added minotaurs guarding all cave entrances
increased dragon max flight speed
increased horse max speed
required resources when building will show red if requirements not met
disabled automatic penetration detection as it is not ready yet
Fixed:
Sitting no longer bugs out attacking
Bed not acting as respawn point
Mouse cursor not visible when sleep dialogue appeared
Toggle clothes button not working in main menu
ocean sounds respecting audio settings
potentially fixed baby items falling through the world
Sky/weather not loading properly on level transitions resulting in permanent night time
green dragon not mountable through dialogue
slaves not starting dialogue
Vampires spawning as cubes in caves after loading a save
spawns not being disabled when close to buildings (foundations)
Some foods not giving correct buffs
removed all metal robot characters from the map
Auto pickup after killing enemies autopickup now works
hp widget no longer shows when mounted
male wildling armor without texture
censor boxes scaling and being applied properly to all creatures
mounting horse should work better
Vampires should work this time around and not be werewolves.
Shadows "skipping" during sunset/sunrise
game locking when pressing start in main menu
Auto targeting now works again
unsummoning horse while mounted no longer possible to prevent bugging out the game
Fixed multiple enemy kill exp being incorrect
"Enemies approach" text appearing even when none where spawned
An issue where building piece locations would be offset at a distance on older GPU's
Fixed snapping on some crafting stations that was off
Items dropped at death being capped at 15 items
Minor adjustment on cloth loincloth
rotten food no longer turns into spoiled meat after a while
potions will no longer decompose over time
dealing damage twice of first hit on trees/mines
babies never spawned after birth
quick saving not working
ragdolls only simulating half the body
collisions in steneby
lods of locked chests and tent that was sunken into the ground
vampires in caves are no longer small boxes running around on the floor
riding anim on dragon
spawning dragon from console will now spawn the correct character
music not playing properly
constantly being counted as in combat (preventing saving in some isntances)
horse tooltip staying after dismounting
fixed tattoos not working as well as not being saved across save/loads
fixed multiple hairstyles to have the same material
Performance:
Further tweaked some underbrush shadow performance
Tweaked max distance lights are visible to increase performance
Optimized some texture sizes
Added LOD's for many items lacking them as well as adding more LODS for existing models for better performance
Enabled nanite on lots of meshes lacking it
optimized landscape texture
consolidated and removed multiple spawnpoints
optimized some code to not run on tick
optimized UI performance to not calculate hidden widgetsp

0.8.4.5

**Added**
Dialogue to the blacksmith allowing you to trade with him
Dialogue to the mayor as well as a quest
A young farmer named Jacob, along with dialogue
horse
snow/rain material effect for several building pieces missing it
**Changed**
Converted pets over to new AI
Dash attack is now normal attack while sprinting to trigger instead of dedicated input
Field of View will change dynamically based on speed (only when sprinting or faster)
reduced sprint stamina cost
reduced dash attack stamina cost
decreased acceleration speed for player to make moving feel more weighty
Removed buildings categor from craftable categories and replaced it with tools (for sorting craftables)
tweaked flock behaviour and stopped npcs from automatically finding a leader they keep close to
changed scorpion to new ai
increased size of sky planet
color overlay when placing buildings to show their stability
added outline to more UI texts to make them more clearly visible
changed movement of pigs to be less wonky
AI faction should now correctly determine compass color of AI
**Fixed**
Bed respawning put you in the middle of the ocean
Bed in the ground at main menu
Isabell dialogue never progressing from the first type of interaction
doors sending you to space
followers rotating the player instead of themselves when following
slave dialogue not progressing and not being freed properly
fixed followers walking slowly when following player
Female NPC's can now run and not only walk incredibly fast
slaves captured animations not working properly (should no longer stand around looking happy)
huge bronze pickaxe/axe
No mouse input when naming follower
some animations making enemies scale strangely
Indifferent skill now requires determination

0.8.4.6

Added
falling through the map should now teleport you back to start of map. Preferably you shouldn't be able to fall through the world, but shit happens torches
codex input mapping under inputs menu
ability to change building height (shift + scroll)
added black birds circling overhead of most points of interests (dungeon entrances, camps etc)
All trees will procedurally spawn a stump when cut and will spawn logs when falling to the ground. Also added effect for tree trunk shrinking when cut as well as tree falling.
added some more coal to palces missing it
stun as a status effect
power attacks that will stun enemies but cost stamina (attack + ctrl)
dash attack will stun enemies in its path
2 troll animations that for some reason wasnt added before
Quest descriptions for each stage of quests
ability to spawn specific item in cheat menu
Actor count in cheat menu, this is for debugging purposes, it counts all actors across the map and displays the count goats
Changed
Removed stamina cost of normal weapon attacks
Interaction text to be in the middle of the screen
reduced size of some text widgets
increased out of combat stamina regen
nightly spawns should no longer appear near buildings
hid pubic hair options in menu as they don't currently work
replaced all ruins with new meshes and made them much bigger (and added a new one as well)
replaced graycott village with a much larger and more detailed village
replaced stonhelm castle with a much larger and more detailed castle
disabled several unused plugins
changed so that the mouse should always be locked to viewport, even after alt tabbing
replaced the model of coal ore and the item description
increased respawn duration all ores
increased size of iron ore
increased time before cooked food spoils (from 15 to 30min for standard tier and to 45min for high tier foor)
added a delay between an item drops and before it is auto picked up
removed mallet from crafting list as its not used for anything currently
changed the model of branches to make them easier to spot
changed the model for wheat
Reworked UI design across the game
Journal and codex are now in the same UI, also changed the look of how quests are tracked
naming the character will now prompt you before starting a new game, to prevent players missing it
enemies with weapons will have the weapons hidden during scenes
changed face light to be rectangular for better eye reflections
changed default keys for dodge, jump and toggle walk (jump = space, dodge = alt, walk = f)
tweaked jumping to feel better overall and made jump height higher
quests will now look if item already exist in inventory as well as if its being added when checking for collection/crafting/giving birth
made limbs harder to cut off enemies and made feet cuttable before death
tweaked AI to be better at detecting the player and not getting random blackouts mid fight
Changed AI flocking behaviour to only affect certain AI,s the others will instead have a home location they go back to
location of character presets, this means some presets will be added by default to all installs. To move your old presets, copy them from %LocalAppData%\UnrealEngine\5.3\Saved to you game folder\WickedIslandFull\Windows\WickedIsland
Renamed weregoat baby to satyr
horse is now summoned by a warhorn (item) rather than a key
Changed horse model and mount system completely to be more fluid in movement and nicer to control
Disabled enemies/POIs on compass/map until i get it sorted properly
removed skillpoint gain from discovering landmarks until load/save of them can be fixed
Fixed
Unable to eat cooked meat
Can now repair bows
unable to build after closing build menu using the close button instead of right mouse button
You should no longer be able to randomly end up on top of dungeons after scenes
load button sometimes now spawning in main menu even when a save game exists
NPCs walking away during dialogue (RUDE!)
unable to sleep unless jumping
building inside houses should no longer be counted as unstable and break placed object, same goes for cliffs
cancelling sleep blocking inputs
trees turning completely invisible at large distances
presets now work properly without having to spam to add morphs (randomly, thanks unreal, i guess..)
enemies/npcs sometimes not spawning correctly after level transitions
blacksmith dialogue not continuing (this prevented initiating trade, which should now work as well)
name of mayors quest missing
fixed tattoo intensity to default to higher, making tattoos more visible, also increased max intensity
items should be refunded when placing a building that instantly breaks
Isabell quest should now be able to turn in
rabbit and pig ragdoll
item auto pickup covering entire map when loading a game
some followers/pets not following the player (werewolf/werebear/nightmare/drake/minotaur should now follow player)
being able to sit while swimming
Minotaur offspring
Mount point dragon
build placed sound now playing where building placed, not in a distant galaxy
Performance
refactored code running on tick to running event based in multiple places
enabled nanite on more meshes
tweaked grass for better performance
optimized sky for medium or lower settings, should add some performance boost
removed several unoptimized prop meshes that could tank performance for non-nanite systems
optimized a few shaders to be more performant
optimized some code for the dragon to make it run in a separate thread

На втором запуске не загрузились полигоны...

Игра очень сырая. Анимации местами кривые и как будто сломаны. Иногда просто останавливаются.
Игра не оптимизирована и заставляет крутиться куллеры видеокарты на полных оборотах (возможно, особенность движка игры).
Не удалось найти в ней секса: при попытке мастурбации рядом с монстрами - они просто смотрят, потом "скатываются" по неровностям поверхности.
Более/менее рабочая, но очень скудная, система крафтинга.
Стартовый квест составлен максимально неудобно: вместо того, чтобы принести скраченные вещи, что было бы логично, если скрафтил их чуть раньше, просит именно скрафтить их.
Окружающий мир сделан неплохо, но пустоват.

Как и пишут остальные:
Не стоит тратить на это время. Этот билд на стадии "early build". Анимации топорные, элементы ландшафта и архитектуры зданий лишены смысла, везде просто одни плейсхолдеры, враги ведут себя никак, кроме того, что иногда агрятся и атакуют. Х-сцены уносят камеру от персонажа и не всегда она возвращается при возраждении, лично у меня не работал сбор камней и до строительства я вообще не дошёл. Практически все действия кроме регулярной ходьбы и сбора палок, отдельных растений и цветов и открытии ящиков время от времени не работяют. У меня видюха орет даже когда в игре срубаю все на минимум и в панели nvidia ставлю 30 кадров.
Вообщем игра в этой сборке представляет собой набросок и ничего более. Можно смело проходить мимо. Если интересно что то типо беготни в открытым локациям с адалт контентом без сильной замороки с модами типа Скайрима, то лучше уж Conan Exiles (с 3 модоми:Sexiles, Hiborean Body & Exposed Armor HD), или попробывать из разработки Carnal, Breeders of Nephelim и Wildlife. Эти то игры хоть как то выглядят и хоть как то играются.

0.8.4.7

Added:
Option to reset quests in cheat menu
sand as a harvestable resource
glass as a craftable resource in furnace
glass bottles as cratable resource in workbench
killing enemies while having empty glass bottles fills them with the seed of that specific creature, seed can be used to craft summons at research bench
craftable wooden dildo, if used it plays a masturbation animation (3 in totalt available, all made by Gu3st)
buildable bear traps that can be placed anywhere. Enemies caught will be stunned for a few seconds and take damage
1 new troll animation (made by Gu3st)
1 new werewolf animation (made by Gu3st)
Changed:
added power attack description in help text for attacking
Updated some tutorial texts to match current game features
Tutorial notes will now be separated by topic for easier sorting
Disabled console access in demo
Split the fishermans quest into separate quests and added more steps to each quest
increased max stack size to 500 for all components
made name input box less tiny
sleeping in bed will make the player extra well rested, giving the most powerful rested buff
Fixed:
Presets not being loaded in char customization
Daytime sometimes getting stuck after loading
tweaked collisions on some conifer trees to be less buggy when cut down (still buggy though)
unsummoning horse breaking the game
Blacksmith dialogue (again, lets hope it doesnt break again)
enemies randomly despawning
added back the function of followers to teleport to player when too far away
wound decals will disappear after a while instead of being permanent
Iron pants recipie missing
improved collision precision on desert rocks
strange wolf jumps
some enemies giving 100exp when they where supposed to give much more
respawning on beds should no longer be inside the bed
NPC's not getting morphs applied (Isabell, slaves, male wildlings etc)
cloth simulation not working on npc's
defeat points not updating properly on HP bar on level up
Performance:
Added a function to despawn npcs too far from the player

Задумка интересная, играл сначала с большим удовольствием. Но энтузиазм быстро кончился. Постоянные вылеты, провалы сквозь карту, крашы сейвов (а соответственно всего прогресса), причём уровень персонажа может остаться при загрузке, а все постройки и соответственно все ресурсы, предметы пропадают. Когда затирается весь многочасовой прогресс, причём во всех дублированных сейвах, это рано или поздно убивает всё желание продолжать играть.
Игра абсолютно не играбильна на данный момент, а учитывая скорость разработки, останется таковой ещё очень долго.

Невозможно пройти, абсолютно, и автор видимо и не пытается исправить. Чисто побегать поюзать чит и удалить. Ибо и стройка не работает и квесты не сдаются. В общем...

Почемуто у меня монстры ее атакуют и убивают

123123to
там кнопка есть " соблазнение " кажется. вот после нее,многие враги желают гг. но сцена там от силы пара штук
у меня и текстуры пропадают периодически
а теперь вот вообще в игре карты нет)) и как ее включить непонятно

0.8.4.8

Added:
Reworked the levelling system to be activity based. Running will make the running skill increase, using swords will make the sword skill increase etc.
All skills have an attribute tied to them. Levelling up a skill will eventually increase the attribute (every 5 levels of a skill).
Skills give a bonus to their respective area (sword will make hitting harder with swords), attributes have general bonuses.
For example, levelling sword to level 50 will increase might by 10, each point in might will increase carry weight by 10, so 100 added carry weight + a 50% increase in sword damage (as sword increases damage by 1% per skill level).
The overall player level is calculated based on the experience from all skills combined. This means killing enemies no longer grant exp, but hitting them with a sword will.
Preservation box, prevents food spoiling while stored in this container
Farming plots and a planting system for planting seeds in the plots. Add fertilizer(spoiled food) and seeds to a plot and it will start growing. Once grown you can harvest it.
Also added wheat seeds as an item that drops from wheat.
Castle building pieces for building large stone structures
A system where enemy attributes are randomized and each enemy is assigned random traits that alter behaviour and stats. These will play a bigger role later as they will be inherited to offspring.
Taming, having sex with an enemy 3 times will make them your servant and follower. The pink progress bar below their HP indicates progress.
A radial menu for performing different actions. Things such as sleeping, masturbating, sitting and giving your followers orders are done with the radial menu (F key by default to open).
19 new makeup masks in character customization
11 new hairstyles
Added AMD FSR support and changed how upscaling is handled under settings. It now uses common dropdowns and checkboxes, automatically using whatever mode is supported. Also made it so both frame generation and DLSS/FSR upscaling is enabled by default. This should increase performance on all systems without having to go into settings as well as enable frame generation for all GPU's, not just Nvidia 4xxx series.
Health and energy potions can now be crafted from the cauldron
Sliders in cheat menu to set exp gain rate, harvesting amount, enemy and player damage rate.
Added crystals as an item, can be found in dungeons. Will be used for upgrading gear
Bronze, iron, steel, royal and legendary armors can now be upgraded to tier 2 and tier 3 versions (each one doubles previous armor stat). This will require crystals and gear is upgraded on the anvil
Added color grading to open world post processing for a slightly different look
Changed:
Reworked the save/load system from the ground up.
Respawning on death will no longer reload the level, which means shorter load times when dying
Reworked the layout for the main menu, this was necessary due to save system change
Increased max stack size for spoiled food to 500
Player health should be set to a higher value after defeat scenes to prevent dying right after scene ends
Enemy appearance will now be randomized (skin texture and skin tint). Later these traits will be inherited to offspring.
Inflations can now stack, but they only last for 2 minutes so better be quick about it!
Changed formatting of sex journal
Rewrote the backend for sex to work better for npcs (masturbation, pregnancy supported) as well as group scenes. These are just enabling features, its not in the game yet but should now be easier to add.
Reworked graphical settings menu options and added a few new ones
New custom mouse cursor icon
Sleep buff will disappear faster than before, the more well rested, the longer it lasts
Added all creatures in the game to cheat menu spawn list, but added a check to prevent spawning only allowed creatures in demo build
Removed non-working items from cheat menu
Changed minimum pregnancy duration multiplier to 0.1 instead of previous .5
Changed autosave default to never as the game locks up for a second when saving, player can still chose to set autosave interval in options
Added cinematic graphical preset (please be aware this will run slow on pretty much any system)
Enemy arrows will now stick to player
Changed branches model to make it easier to pick
Changed carrot model
Added more fog to world (with volumetric fog this can sometimes look strange, working on a fix for this)
Increased density of grass in leaf tree biome
Added cooked meat/feral meat/fish into cauldron recipes
Increased stamina cost for all actions and added stamina cost for normal attacks back
Modified foods into stamina and hp buffing, both kinds should be allowed at once now, but only 1 of each type
Doubled the stamina buff from food
Increased respawn time for all trees, collectibles and mines (1h real time for trees/mines, 30minutes for collectibles)
Tweaked lighting in dungeons
Esc now closes HUD if open, cancels sitting and masturbating, also ends sex scenes/ends free camera
Fixed:
@Kerangor tweaked some locomotions anims to have less leg cross
Containers being destroyed should no longer push player through the ground (the pieces wont have collisions anymore)
Equipped weapon will now drop in loot chest
Added collisions to all items, preventing some items from dropping through the ground
Fixed textures on some drop items
Potentially fixed player place in strange places after scenes, especially indoor or in dungeons
AI will no longer loose track off you when outside of their vision range and just next to them.
AI should now properly react to sounds and go to investigate, this did not work as expected previously
Nightmare sometimes inverting during animations
Satyr animations not working
Icons in map not rendering
Character widget displaying momentarily in distance when AI are spawned
Quest progress saving/loading fixed
Added a check to prevent sleeping in dungeons to prevent a locked game state
Performance:
Reduced memory usage by about 9gb when loading a game, should result in quicker load times and possibly better performance
Aggressively Reduced texture size on lots of meshes (this should hopefully make a big performance difference)
Enabled nanite on several meshes
Converted a majority of textures to use a different streaming method, which should reduce gpu ram usage greatly but slightly increase gpu calculations.
Disabled grass/foliage wind at a certain distance to save shadow calculation costs
Skeletal meshes (like the player character and its armors) will scale in detail level based on render settings, low will pick a much lower detail mesh etc. This should help with performance on lower end systems
Known Issues:
map and landmarks still not fixed, multiple issues with it, no need to report bugs related to it
journal displays message for all previous entries when loading a save
Dialogue menu only accepts mouse selecting option, will revamp dialogue menu in the future to make it better.

0.8.4.8 Hotfix

Fixed
Textures on wooden buildings
reduced volume on some enemy moans
fixed isabells werewolf quest being impossible to turn in
fixed an issue with an infinite loop locking the game when spawning enemies inside dungeons from cheat menu
fixed jumping granting exp even if energy is too low
changed how defeat points are calculated, also made it so the max amount is visible with gray hearts and pink hearts indicate current points

0.8.4.9

Reduced amount of data being saved to speed up saving/loading (this will only affect future saves, old saves will still have the actors that no longer are being saved)
Made spawning enemies happen sequencuencially to avoid framedrops on characters being spawned in
Converted archdemon and reaper to new ai (that everyone else uses) and added some new attacks for reaper
moved a few spawnpoints in dungeons around
leveling up will no longer att a percentage increase to damage and health (was 10% before, leading to exponentional values). Now uses a curve to give a set value based on level. This applies to enemies as well as all enemies level up based on their attacks. please be aware this will not affect past levelups, only future levelups, which means savefiles will keep the effects of old levelups.
Masturbating will grant the satisfied status effect
added back the hotkey to masturbate
blocking animation should now be tied to actual blocking duration to make blocks more precise
reduced werebear damage slightly
Significantly increased the duration of all foods
Added a new sesne for ai, they should react better to being damaged
Fixed
Isabells drake quest not starting when picking the dialogue options
some issues with items duplicating on game load
potentially fixed player loosing head on death and not regrowing it on respawn
sliders in cheat menu not updating to set values
Visual randomization not working on enemies
Cum visual effect not working
bears unable to damage player when to close
picking incorrect animation for the enemy type
animations sometimes not aligning properly
heavy and light armor not gainging skill exp
heavy and light armor not being detected as such and giving correct bonuses (absorbtion and evasion)
fixed multiple enemy attacks not detecting hits properly
save thumbnails less dark